Even spending
Fix: concentrate on the current limiting factor.
Updated July 2026
Spend points according to the failure you can observe. Population and Unit Damage are corroborated nodes; Boss Attack and Boss Health have weaker current evidence, so this guide avoids fabricated costs and scaling.
Quick answer
Choose Population when useful units cannot fit, Unit Damage when the formation is balanced but waves survive, and boss-focused nodes only when the boss is clearly causing the loss. Recheck each displayed cost before committing.
Watch whether slots, formation damage or boss durability fails first. One run gives better evidence than a copied universal build.
Population expands formation options; Unit Damage improves the fielded force. Do not assume either has a fixed efficiency curve across updates.
Run the same difficult wave again. If the failure changed, solve the new bottleneck rather than buying every node evenly.
Boss Attack and Boss Health are public-gameplay observations with lower confidence. Confirm that they exist and read their live effects first.
Repeat the last stable wave, identify whether capacity, frontline survival or damage failed first, and change only that part before testing again.
Fix: concentrate on the current limiting factor.
Fix: capacity can unlock a stronger formation even without a direct damage number.
Fix: confirm the live tree after each update.
Population or Unit Damage are the strongest evidenced early directions; choose the one that fixes your current formation bottleneck.
Boss Attack appears in reviewed gameplay, but its exact current scaling is not verified. Buy it only when your boss itself is the weak link.
No verified universal formula exists. Wave pressure and your owned units determine whether capacity, damage or durability gives more value.
Use it only as a lead, then confirm every cost and effect in the live Update 1 interface.