Overfilling one role
Fix: keep frontline, single-target pressure and area coverage represented.
Updated July 2026
Start with the current castle-defense loop and make each early upgrade solve a visible problem. No fake fastest-power formula: exact costs and balance values must be checked in the live game.
Quick answer
Your first-session priorities are simple: redeem betheboss, fill useful Population slots, cover frontline and area damage, and only spend Souls or Shards after the interface shows their current effect. Treat F2P Tickets as limited until you know their live source and value.
Open the code menu and try betheboss. The code string is developer-listed; its exact reward is intentionally not stated because current public reports conflict.
Use a durable frontline, reliable damage and at least one answer to grouped hero waves. Population is a real constraint, so an expensive unit must justify the slots it occupies.
If enemies survive, compare Unit Damage and formation coverage. If good units sit unused, Population may matter more. Avoid exact cost tables until they are verified in the current update.
Coins, Souls and Shards appear in current gameplay coverage, but their precise rates and best conversion path are not stable enough for invented efficiency claims.
Repeat the last stable wave, identify whether capacity, frontline survival or damage failed first, and change only that part before testing again.
Fix: keep frontline, single-target pressure and area coverage represented.
Fix: use the live skill tree and visible wave result; balance can change after Update 1.
Fix: keep Souls and Shards until the current upgrade or mutation screen explains the tradeoff.
Learn the reverse tower-defense loop, redeem the current code, then build a formation with frontline, damage and area coverage before chasing upgrades.
The verified sources do not establish that claim. This route is F2P-friendly: use visible rewards, F2P Tickets and measured upgrades before considering purchases.
Population and Unit Damage are the best-supported early priorities. Check the current in-game costs because exact scaling can change.
Most early stalls come from an unbalanced formation, unused population, or spreading scarce resources across too many units.