Stacking one damage type
Fix: include an answer to both durable and grouped heroes.
Updated July 2026
Build for the reverse tower-defense job in front of you: hold hero pressure, protect damage roles and clear groups before they reach the throne.
Quick answer
Start with frontline, ranged pressure and area coverage, then fit those jobs inside your live Population limit. Replace a unit only when the next test shows which job failed.
Interactive role check
Mark the jobs your current lineup covers. This planner checks role balance only; it does not invent DPS or slot costs.
Still missing: Frontline, Ranged pressure, Area coverage.
Use the role planner to identify whether your owned lineup covers frontline, ranged pressure and area clearing.
Population affects how many roles can be fielded. Read the current slot cost in-game rather than relying on an unverified table.
Keep ranged and area units behind something that can hold attention long enough for their role to matter.
If the throne falls, identify whether the front collapsed, a durable target survived, or a group leaked, then change one role.
Repeat the last stable wave, identify whether capacity, frontline survival or damage failed first, and change only that part before testing again.
Fix: include an answer to both durable and grouped heroes.
Fix: compare role value with the slots the live game charges.
Fix: swap one role and repeat the same wave.
A reliable starting structure covers frontline pressure, protected ranged damage and area clearing within the Population available to you.
Use a unit whose current role and survivability support taking pressure; exact health rankings are not complete enough for a universal name.
A lineup can have strong single-target pressure but insufficient area coverage, or too little frontline time for backline roles to work.
No. Current comparable stats and full slot costs are incomplete, so it checks role coverage without fabricated numbers.